![]() I’ve been playing video games for a long time, and I thought that Anomaly 2’s “Hardcore” mode was a pretty good description of the way I play games. Usually I play games on whatever the second to hardest difficulty is. Getting a gold on all three in one go is nearly impossible, so completionists will have plenty to do with Anomaly 2. Players are given rankings based on swiftness, ruthlessness, and efficiency. The only true satisfaction Anomaly 2 offers is after completing a particularly difficult mission. If it looks like you’re going to die, then you definitely will. ![]() Plopping area of effect abilities to lure fire from your vehicles is never satisfying in that clutch, “Will I or won’t I die” sort of way. ![]() The combination of morphing, disabling, and dropping powerups keeps the game frantic, but doesn’t do much to keep it from getting dull. Commanders can also drop utilities that either enhance player units or hinder enemies. Depending on the vehicle, you can swap between short range or long range attacks, high defense or low defense, even the function of a vehicle can change when morphed. Vehicles can be morphed back and forth between two modes mid combat. The gameplay is satisfying, but it may not be enough to make up for the game’s uncompelling story, dead-on-arrival online community, and grating voice acting.Īnomaly 2 has players taking the role of the commander, selecting units and setting them on paths along roads with stationary enemies flanking either side. Many of us have wasted countless hours placing buildings and defeating endless waves of enemies in tower defense games, and 11 Bit studios tries to flip the familiar formula on its head with Anomaly 2 by putting players in the attacker’s seat.
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